Showing posts with label Melges 24. Show all posts
Showing posts with label Melges 24. Show all posts

Tuesday, October 16, 2012

The M24 rocket in action

It has always been a great tactic to start first and then continuously increase the gap. It is so much easier to win, when you can freely pick your own optimal route to the next mark. However, this time it was just a little different.
The M24 pocket rocket
I had the experience of sailing with Ronin in the beautiful Melges 24 from Qyv. A truly unreal experience. Don't get me wrong. The skipper was nice and in a good mood. The boat was (is) nice too, but the setup somehow just didn't work for me. It was one of these popular strong wind races...
30 knots in the Blake
Dunno why strong wind sailing is so popular. Gusts approaching thirty knots really should keep people inside with a hot chocolate and a hot date in front of the fireplace. Few average Joes would race in 25 knots of wind; Maybe it is just me... I've had my share of strong wind sailing. Dinghies and keelers. Gear break down. People get hurt. Not pretty. Just imagine a hand pulled through a Harken ratchet block. Twenty knots  of wind on a 40 footer and people begin to get hurt.
Looks like 5 m/sec from east on a summer afternoon
The virtual sailing experience breaks down under extreme conditions. There is no seaspray, no waves, no excessive heeling, no broaching, no capsize, no luffing main, no indication - what so ever - that the boat is totally over powered. It is unreal. Two people keeping the M24 upright in 25 knots gusts? Duh! Logging 23 knots downwind can be done in a Melges 24, but 15 knots upwind? That's way over hull speed. Not gonna happen. We even outran a handfull of ACAs. As if in another world. In strong winds the virtual Melges 24 is an overly speedy boat. It simply fails to produce a boatly reaction  to the strong wind. It was not designed to do so.
Another World 
Sailing at high speeds fits badly in the virtual world. It is not just the fact that sim crossings get worse at high speeds. At 23 knots you've crossed the virtual ocean in like two minutes. Tactics and windshifts? Forget those. You can sail on any tack in around 25 seconds and you are out of bounds. Windshifts can barely be read or used. The scenery has problems updating at that speed. Other boats appear on the horizon and within seconds they are in the rear mirror. Nah, - the experience is something else. It does not remind me much of sailing.
The M24 doing 15 knots upwind
The virtual Melges 24 itself is perfectly capable of providing a decent sailing experience. The boat is rather true to the real thing. Beautifully build. Good looking sails and a few other nice details. However, these pictures of hefty wind sailing look just  like a beautiful afternoon lake sailing in 10 knots wind. I look forward to sailing the virtual Melges 24 in a more realistic setup;
Hard work in foul weather
The M24 - somehow - bears resemblance to the beautiful Q2m, and - no big surprise - it also reminds me of the Q2.4mR. The M24 is more fun though. It has a bow spirit and a gennaker. Crewed racing is also more fun, because it has balance. I needed to move my lil self around and do my thing: Fight the pressure of those howling wind and  the roaring waves of the Blake Sea. It sure looks like hard work, right?

Incidentally we won at least one race; We totally outpaced those of ACAs. Like tiny apples beating huge oranges in a discipline neither was built for. Now, I'd love to try the virtual Melges 24 in a 12 knot class boat race, but this racing.experience? To me it was simply uninteresting.

Tuesday, May 22, 2012

A math error

Just out sailing a test version of that Melges I saw the other day. It is Qyvs beautiful virtual Melges 24. Such a nice build. Easy to sail and very stable, - or so it seemed. I started with loads of smooth upwind sailing. Lots of easy tacks in 7 m/sec. Sooo nice.
Qyv's Melges beating
I still think she tacks just a little too slow. In a real Melges 24 the time from thought to completed tack is no more than five seconds. I mean, when I say "and tackiiiing, and up", then the tack starts on "and" and it ends on "and". And we all climb to windward on "up". Then comes the accelleration, I know, but swinging over to the new course is fast with boats that sit on the water, not in the water as is the case with more classic designs.
Going down!
Anyway. After all this tacking, I needed to get back to Tradewinds, and that's when it all started to go wrong. I decided to hoist the gen. All smoth still, but then I gybed, and all of a sudden the thing started rotating like a mad around the mast foot or something. It was a very weird experience. That's one thing a real boat would never do.
Comming up?
All the way around it rotated. Apparently at a steady rate. I clicked everywhere. I tried all sorts of commands. Sheeted out. Sheeted in. Nothing helped, until I took the sails down and moored. Finally it stopped.
Hanging in there...
Me, - all dizzy... calling Qyv. I started by saying the Melges made me dizzy, and she already knew what I was gonna say next. Turns out there was a math error somewhere... probably in a denominator. We all know how bad that is. It explodes. Next time I go sailing, I'll bring a friend from the bomb squad.

Thank God for waterproof mascara.