|Start with the simplest building blocks|
|Adjust the width, length and diameter|
|Just add waterproof glue|
On with the building. There's no rudder. We'll add that later on. Sailors would also complain that there's no keel. Not a problem. The SL physics works in mysterious ways. More on that in a while. Right now let's just see it float.
|OMG! My shoes...|
|Well, almost ready to float|
So! This post shows how boats were built in the old days. The Tako was built kinda like this. Then came the sculpts. They are just a weird way of controlling the shape of these basic building blocks. Still, amazing boats were built using sculpts. The Flying Fizz is one. The virtual 2m from Qyv is another. Today, boats are built with mesh technologies. Modelled outside SL and imported to the grid. While this facilitates much more complicated structures, - it is also a bit sad. The idea that you can build inside the grid is very nice; I guess merging SL with photoshop just isn't an option. The important thing to know is, that the Laser is built with mesh, so there's no reason to learn sculpting.
All in all it seems boatbuilding is pretty simple. There are three phases: The shape, the texture, the script. There is a fourth phase and that is to get some kind of wind blowing. That built-in SL wind is no good for sailing. Here's a note on that, but that's another story.